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An online scoreboard for games, practice sessions, and friendly competitions. Edit the event and team names, adjust scores, undo mistakes, and use a pausable game timer.
Overview
Understand what the tool solves, how it works, and the boundaries of its data.
This online scoreboard keeps two editable team names, their current point totals, a match label, and an elapsed-time clock together on one display. A scorekeeper changes the numbers manually, so it suits pickup games, practice, classroom contests, and other activities where one person can enter each result. Use the Full screen control when you want the board to take up more of the display for people watching nearby.
The score controls change a side by exactly one point per press. The timer counts upward from 00:00 and shows minutes and seconds; it is not a countdown clock. Scores and time are separate: resetting one does not reset the other. The board does not interpret a sport's rules or calculate a point value for you.
Guide
Follow the workflow and verify inputs and outputs with practical examples.
Edit “Friendly Match” at the top and replace “Home” and “Away” with the names viewers should see. Check the left and right positions with the other players before the first point.
Press the large add control for the side that scored. Each press adds one. The minus control removes one when a correction is needed, and it is disabled at zero. For a play worth multiple points, enter the appropriate number of presses and verify the result aloud.
Choose Start when play begins. Pause holds the displayed time; Start resumes it. Reset timer returns the clock to zero while leaving both scores as they are. It does not provide periods, an alarm, or a shot clock.
Undo restores the previous score state after an accidental score change or score reset. Reset clears both team scores to zero; it does not rename the teams or reset the clock. Use Full screen to enlarge the live board, then exit full screen when you need the surrounding page again.
Use cases
See how the tool fits into real work and everyday tasks.
A teammate assigned to keep score can update a two-side total and start an elapsed clock. If a sport awards more than one point on a play, the scorekeeper enters those points manually.
A teacher can rename the sides for two student groups and display the board during a quiz or activity. One operator should make the changes so the group totals do not get entered twice.
For a board game or friendly contest, put the display where both sides can see it. The timer is optional in practice: leave it stopped if the activity only needs a score.
Q&A
Find concise answers to common questions and confusing cases.
No. Each score press changes the selected side by one point. Press it the required number of times, then confirm the total.
No. It counts elapsed time upward from zero. Pause preserves the current time, and Start resumes it.
No. Reset clears both scores only. Use Reset timer separately when you want the elapsed time back at zero.
No. It displays two team totals and one elapsed timer. Track additional game details separately, or choose a scoreboard designed for those rules.
Notes
Review scope, result limitations, and important precautions before use.
This is a manual display, not an official scoring system. It has no sport-specific rules, period or set tracking, foul counters, referee input, player statistics, or full event log. A wrong tap can change the displayed total, so the scorekeeper should check entries against the agreed rules and any referee decision.
The current scores and timer are held in the active page state; there is no save, export, or recovery control. Record a result elsewhere if you need it after leaving or reloading the page. For a sanctioned match or a game requiring specialized clocks, use the event's official equipment and record as authoritative.
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