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Test GPU performance and stability with real-time temperature monitoring and benchmark reports. Perfect for gamers and PC hardware enthusiasts.
Run Benchmark
Overview
Understand what the tool solves, how it works, and the boundaries of its data.
The page runs one animated WebGL scene in the current browser and reports frames per second (FPS), an estimated pixel-throughput figure, and graphics details exposed by the WebGL context. WebGL is a browser graphics API for rendering through a canvas, so the result reflects this scene, its canvas dimensions, browser, display settings, and available graphics path.
The displayed GP/s value is a simple estimate: drawing-buffer width × drawing-buffer height × measured FPS, divided by one billion. It expresses approximate pixels presented per second for this test surface. It is not a hardware specification, a standard benchmark score, or a direct measurement of every stage of graphics work. The page also shows available vendor/renderer strings, version information, screen resolution and color depth, along with reported texture and viewport limits. Some identifying renderer details may be unavailable.
Khronos maintains the WebGL specifications. They define the graphics API, while this page’s FPS and pixel-rate values are observations from its particular animated workload.
Guide
Follow the workflow and verify inputs and outputs with practical examples.
Wait for the graphics information to load. If the browser cannot create a WebGL context, the scene cannot run in this page.
Choose the benchmark control to render the animated scene. Allow it to run long enough for an FPS and fill-rate estimate to appear; use the control again to stop.
Note the FPS and estimated GP/s together with canvas/display conditions and reported renderer details. You can rotate the scene with the mouse and zoom with the wheel, but changed conditions make comparisons less consistent.
Use cases
See how the tool fits into real work and everyday tasks.
A user can confirm that WebGL renders a scene and record the browser-reported renderer details when diagnosing a graphics compatibility issue.
A developer can note whether a driver, browser, display resolution, or power setting changes the result for this same scene, keeping the other conditions as consistent as possible.
Q&A
Find concise answers to common questions and confusing cases.
No. It is calculated from the test canvas pixel count and reported FPS. It is an approximate pixel-throughput indicator for this scene, not a general graphics score or a manufacturer specification.
The page can show unmasked vendor and renderer strings only when the browser exposes the relevant WebGL extension. Otherwise those fields can remain unavailable.
Use caution. Browser, canvas pixel dimensions, display scaling, graphics selection, power state, and other conditions affect the result. The page does not normalize those conditions into a cross-device ranking.
No. It renders a single browser scene and shows FPS, derived pixel throughput, and available graphics details. It does not monitor temperature, diagnose stability, or produce a stress-test report.
Notes
Review scope, result limitations, and important precautions before use.
This is a short browser rendering observation, not a thermal monitor, sustained stress test, stability diagnosis, or standardized benchmark. FPS can vary with scene conditions, display resolution, background activity, browser behavior, and graphics drivers. Treat exposed device details as browser-reported information, not a complete hardware inventory.
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